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Monster legend fandom
Monster legend fandom












monster legend fandom monster legend fandom

Due to this system and the careful spread of Level 13 and 14 Monsters, a player Monster that reaches Level 13 or 14 is secure and will never drop to a lower level. If it cannot find a match, it will check one level higher than that before changing direction and plunging down the list through weaker monsters until it finds the highest match. When the player eats meat, the game will find the relevant type and attempt to find a monster that matches whichever monster level was higher: the player's or the meat's. Specifically, each type has six tiers, differentiated by a hidden Monster level variable running from 1-14, each class topped by a Level 13 and a Level 14 monster. The game then attempts to determine which Monster the player character will become within that type: for example, the Oni class contains Goblins at the bottom, Oni above them, Giants above them, and so on. The game does this by comparing the player controlled Monster (based on their world map sprite: for example, the various types of Undead all use the same world map sprite) to the meat (based on the Monster's exact type), and consults an internal chart to determine the resulting Monster type. Monsters progress in strength by eating the Meat of other Monsters, which drop randomly after battles. Their downsides include a locked down inventory (they cannot carry or use items or equipment), weakness in the early game (when the monsters they are based on are also weaker) and limited impact in the end game, when few Monsters can compare to a well trained Mutant or well buffed Human. Monster have the advantage of potentially high statistics with limited effort often powerful abilities that recharge at Inns, circumventing the Durability system and the chance of having a number of resistances. Monsters take their powers and abilities from the real monsters fought during the game: the player can control the vast majority of foes that appear during the game through careful use of the Meat system. The player may also select a Monster as their starting character, and may do so from a list of monsters slightly more powerful than the four available in the first world. Four monster types are available at every Guild in the game, progressing in power based on the current world. Monsters are one of the three playable races.














Monster legend fandom